Games, Stile, Varianten
Deathmatch: The most common known game. Everyone can shoot anyone; the game is played until only one person is left. Settings: everyone sets up 10 or 25 lives, depending on how long you want the game to last. Solomode
Zombies: Variant game of Deathmatch. When a player gets out they become an invincible zombie that cannot run but may tag living players to instantly turn them into a zombie. (best indoors)
Team Deathmatch: The group of players divide themselves equally into two teams. The goal is to take out the other team before they take out your team. Friendly fire is not possible. Settings: Everyone sets up 10/25 lives. Players choose Mode Team 1 or Team 2.
Medic!: Variant game of Team Deathmatch. Each Team assigns a Medic that has the power to regenerate players which ran out of lives. Players which have lost all their lives sit down. The medic has to reset the gun.
Capture The Flag: Laser game for two teams: Each team has a camp in which they have a flag. The goal of each team is to capture the flag (duh) of the other team and to bring it to the own camp.
Version 1: When hit while holding the flag, the person drops the flag. The flag then has to be picked up by another team member. No regenerating possible. (No shielding when holding the flag). Settings: Everyone sets up 10/25 lives. Players choose Mode Team
1 or Team 2.
Version 2: The basecamp serves as a regenerating zone for players. When players lost all their lives, they are allowed to go back to the camp and restart their gun with the respective lives. Only when a player loses all lives, she/he drops the flag. No shielding when holding the flag. Settings: Best played with 10 lives. Players choose Mode Team 1 or Team 2.
One (or multiple) against all: This is a Team Deathmatch variant. Players divide themselves into two uneven teams. The smaller team (or person) has 25 lives, the other team has only 10. Settings: Players choose Mode Team 1 or Team 2. Team 1 = 25lives. Team 2 = 10 lives.
Hunger Games: The game starts off with all the guns in one pile, already turned on. All the players stand around the pile with their backs facing the pile. When the game leader does the whistling signal, players take a gun and the game has started (players can shoot right away). It is a last man standing Deathmatch, but players can form temporary alliances. Game end when only one person survives. Settings: Solo mode. 10 or 25 lives
King Lazer Game: Players divide themselves into two teams. Each team assigns a King or Queen which has 25 lives. Other team members have 10 lives. If the King or Queen of one team runs out of lives, the game is over. (Multiple variants exist. Think mobile/non-mobile queens, Kings can have regeneration power such as in capture the flag version 2,...)
Save the Blind Pilot!: In this game a blind pilot is appointed. Other players are divided in two teams. The pilot goes hiding in the playground (preferably a forest). Puts on the gun and blindfolds. 5 minutes after the blind pilot has left, the other teams can start (from a different point). Team 1 has the mission to guide the blind pilot to a safe point. Team 2 has the mission to take out the pilot. Teams can take out each other during the game.
For the rest: use your imagination, and if you come up with other cool ways to play, feel free to share.
Zombies: Variant game of Deathmatch. When a player gets out they become an invincible zombie that cannot run but may tag living players to instantly turn them into a zombie. (best indoors)
Team Deathmatch: The group of players divide themselves equally into two teams. The goal is to take out the other team before they take out your team. Friendly fire is not possible. Settings: Everyone sets up 10/25 lives. Players choose Mode Team 1 or Team 2.
Medic!: Variant game of Team Deathmatch. Each Team assigns a Medic that has the power to regenerate players which ran out of lives. Players which have lost all their lives sit down. The medic has to reset the gun.
Capture The Flag: Laser game for two teams: Each team has a camp in which they have a flag. The goal of each team is to capture the flag (duh) of the other team and to bring it to the own camp.
Version 1: When hit while holding the flag, the person drops the flag. The flag then has to be picked up by another team member. No regenerating possible. (No shielding when holding the flag). Settings: Everyone sets up 10/25 lives. Players choose Mode Team
1 or Team 2.
Version 2: The basecamp serves as a regenerating zone for players. When players lost all their lives, they are allowed to go back to the camp and restart their gun with the respective lives. Only when a player loses all lives, she/he drops the flag. No shielding when holding the flag. Settings: Best played with 10 lives. Players choose Mode Team 1 or Team 2.
One (or multiple) against all: This is a Team Deathmatch variant. Players divide themselves into two uneven teams. The smaller team (or person) has 25 lives, the other team has only 10. Settings: Players choose Mode Team 1 or Team 2. Team 1 = 25lives. Team 2 = 10 lives.
Hunger Games: The game starts off with all the guns in one pile, already turned on. All the players stand around the pile with their backs facing the pile. When the game leader does the whistling signal, players take a gun and the game has started (players can shoot right away). It is a last man standing Deathmatch, but players can form temporary alliances. Game end when only one person survives. Settings: Solo mode. 10 or 25 lives
King Lazer Game: Players divide themselves into two teams. Each team assigns a King or Queen which has 25 lives. Other team members have 10 lives. If the King or Queen of one team runs out of lives, the game is over. (Multiple variants exist. Think mobile/non-mobile queens, Kings can have regeneration power such as in capture the flag version 2,...)
Save the Blind Pilot!: In this game a blind pilot is appointed. Other players are divided in two teams. The pilot goes hiding in the playground (preferably a forest). Puts on the gun and blindfolds. 5 minutes after the blind pilot has left, the other teams can start (from a different point). Team 1 has the mission to guide the blind pilot to a safe point. Team 2 has the mission to take out the pilot. Teams can take out each other during the game.
For the rest: use your imagination, and if you come up with other cool ways to play, feel free to share.